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Industry analysts Show submenu. More people want an AI advisor at work 35 percent than those who do not 24 percent. And even though more than two in five are against it, almost one in four would even like an AI as a leader of a company.
But while consumers see possibilities with AI, they also worry about risks; almost half of respondents are concerned that AI robots will soon make a lot of people lose their jobs.
A third would rather technologically enhance their own intelligence than rely on an AI assistant, and almost as many want to upload their minds to the internet and become AIs themselves.
While that may or may not become possible, the very thought points to an existential dilemma consumers are already starting to face.
Having AI as a separate trend makes sense as people now see AI spreading. At the same time, many of the other trends contain AI aspects — further evidence that AI is everywhere.
IoT is rather abstract and may be difficult for consumers to relate to. But as they increasingly use automated applications, they are gradually discovering how IoT can support their needs.
In this way, consumers set the pace for IoT adoption. Many already have apps on their smartphones that remotely control media playback, house alarms and even unlock cars or steer drones in flight.
Smartphones may also be key to IoT beyond the remote control paradigm. As two in five advanced internet users believe their phones will soon learn what we do and perform activities for us automatically, smartphones could soon interact with a wealth of other devices on our behalf.
One in two smartphone owners believes they will be able to talk to household appliances. Although a future full of machines performing the same activities as humans may seem cold and sterile, the opposite may also be true.
Almost half of smartphone owners surveyed say they spend too much time in front of computer and smartphone screens, and just as many say they also have family members with the same issue.
Having some tasks performed by IoT instead could free up our time. If you read the news, self-driving car technology seems to be developing at a rapid pace.
Not only are major manufacturers promising autonomous drive functionality within only a few years, Tesla is already installing albeit not yet enabling full self-drive capability in all cars.
As autonomous cars will ultimately make drivers extinct, we need to shift perspective away from drivers when talking about the future car market.
Since it is predicted that autonomous driving could make car sharing the basic mode of transportation 6 , taking the perspective of car owners also seems uncertain.
Furthermore, although the passenger perspective remains valid, a lot of traffic today is about transporting goods rather than people.
Therefore, the most valid consumer perspective in traffic might actually be that of the pedestrian. When crossing a street, pedestrians are more vulnerable than other traffic subjects.
For this reason, one in four pedestrians would already feel safer today if all cars were autonomous. Interestingly, many advanced internet users also want self-drive functionality when walking.
Two in five want their phone to warn against obstacles, and one in three even wants street signs and lights embedded in pavements.
Tesla releases video of fully self-driving car that could pick you up from across the country 6. Driverless cars could reduce urban traffic by 80 percent 7.
Although VR and AR today are still focused on gaming, our research shows that people want to use such technologies for more everyday activities.
But for such broader use, they express a strong need for physical, virtual and augmented realities to merge into one seamless reality.
Just like internet use has become inseparable from many physical activities, the same may happen with VR and AR. For example, early adopters who have played table tennis in a room-scale VR environment have come to realize that in the not-so-distant future, the table tennis world champion and the table tennis VR champion may be the same person.
However, early VR adopters say that the mixed reality experience of today creates contradictions by not being merged with the real world.
VR lets users go anywhere in virtual worlds, but by blocking the physical view, it makes it near impossible to go anywhere in the real world.
VR also isolates users in experiences that need to be shared with friends in the real world to fully enjoy. Although VR and AR now offer up fantasy, making the everyday more fantastic is what consumers are really seeking.
In this sense, consumers need a more coherent experience, and many in fact believe a merged reality will happen soon.
Almost four out of five of those who use both fixed and mobile VR believe these experiences will be indistinguishable from physical reality in only three years.
Furthermore, three in five of them already consider online meetings to be like meetings in real life, while less than a third of non-VR users think so.
Half of the respondents are also interested in gloves or shoes that allow you to interact with virtual objects as if they were part of the physical surroundings.
It actually makes a lot of sense to compare it to how the internet has already become inextricably embedded in shopping, media use, social interaction, leisure, work and learning.
In fact, four out of five of those who use both fixed and mobile VR think both VR and AR will be used as commonly as the internet in only three years.
When trains started to appear in the late s in England, prospective passengers worried that the human body was simply not built to withstand movement at such incredible speeds — around 15 miles per hour at the time.
In fact, some even thought it would not be possible to breathe. Although they were completely wrong in the details, they were intriguingly right in a more abstract sense.
So even with years of motorized transportation, we still get car sick; in fact one in five feels nausea in cars or buses every week, even today.
Consumers believe car sickness will become even worse with autonomous cars. When we all become passengers, e will want to read, watch movies, join in video conferences and more while on the road.
Hence, as many as 3 in 10 foresee using car sickness pills in autonomous cars. But car sickness is no longer just about the car. As we are now starting to move in alternate realities, we begin fooling our senses in new ways.
In fact, more than half of those who use both fixed and mobile VR even say it is acceptable for parents to give children such pills.
Humans continue to want to do more things, and technological remedies to help our bodies adjust willmultiply.
As an example, two out of five want implants that adjust blood values, oxygen, enzymes and hormones to help the body adapt to sports, work and other activities.
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